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Arcade in the Sky Blog: March 2011

Tuesday, March 22, 2011

Unboxing 3DS games



I didn't mean to be harsh on those 3DS boxes. The DS boxes were thick and heavy to an unwarranted degree. More on launch titles.
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Monday, March 21, 2011

Best Cutout Stop Motion Video: Megaman vs Mario

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Wednesday, March 16, 2011

So You Want to Work in the Video Game Industry

Ah, here is a nice little video explaining all the ins and outs of the industry. I could go on for hours about the topics discussed here, but I'm going to just let you watch it.

Nonetheless, it does show how unassailable optimism can eventually prevail. I'm stuck in some of the misery described here right now, but I don't mind in the slightest. You see, even the most mundane parts of making a game are creatively fulfilling in their own way. I would recommend you attend some Game Jams every once and a while to get your creative juices out, however.
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Thursday, March 3, 2011

Playing the 3DS

Nintendo's Booth

Here I am a the Game Developers Conference 2011. I have been doing quite well in promoting my services and my latest indie game, Antipole. More on that later. For now, I wanted to share my pressions of what is surely the media darling of this expo, the Nintendo 3DS.

They had a full display with a wide array of all popular titles to play. I played 3 myself. Street Fighter 4, Dead or Alive and an Augmented reality game. Now, here is the scoop on the 3D effects. They work perfectly. There is no blurriness or dizziness to be found. And it you think its too cheesy, you can easily shut it off with a slider that is always in easy reach of your right thumb. The screen moves backward into the distance, things done pop out at you like in Friday the 13th Part 3. It creates its own world behind the screen, like a living museum display. What really blew me away was how beautiful and fast the graphics were. As I was playing Dead or alive, I would go one round with each opponent. Within seconds, both the new opponent and background were loaded, there was barely a moment to breath between levels! The fact that they could load so much data so fast was incredible! You need to be an engineer to find the differences between these graphics and current get, and they load faster than the consoles!

Even without the 3D gimmick, this is a must have for its speed and graphics power. And it's really lite!
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